/*
#ifndef _BACKGROUND_H
#define _BACKGROUND_H

#include <string>
#include "Entity.h"

class ContentManager;
class Background : public Entity
{
public:
	Background(std::shared_ptr<ContentManager> contentManager, const std::string& id);
	~Background(void);

	void update(const GameTime& gameTime);
	void draw(const std::shared_ptr<sf::RenderWindow> window);
	void initialize();

protected:
	sf::Sprite _sprite;
};

#endif // _BACKGROUND_H
*/